[quote name='Zummy' timestamp='1297808078' post='4774679']little choice is really bad, some choice is really good and too much is bad as well
In real life you have an infinite spectrum of choice, and that is great. In view of that I would say "little choice is not good, some choice is better, and a lot of choice is great."
I think people get confused about how much choice there should be in games because they confuse the issue of how much available choice there should be for a player and the issue of giving that player the ability to filter a lot of available choices into some choices he actually wants to consider. The latter can be achieved without culling available choices (and thus impovrishing the game) by simply introducing the player to the essential game mechanics and giving him enough tailored information about the gameplay. The tailoring of the information to the player is essential in order to avoid information overload. How to tailor that information is not so difficult either. Simply give the player an information tree he can traverse, so that at any node he is presented only with a manageable number of nodes to chose to expand upon. This maintains the large array of choice whilst allowing the player to manage it easily.
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While I allow you to have your own opinion and if you disagree with a theory that's fine. I respect your view, however, I believe you should at least watch the video that way2lazy2care and I are referring to.
http://www.ted.com/talks/barry_schwartz_on_the_paradox_of_choice.html
It's quite a lengthy watch, but I believe that it'll provide a little more insight. If you still disagree afterward, that's totally acceptable, I just thought I'd share it because it seems that you haven't watched it yet, and you may learn something.
Please don't take anything I said offensively, I know I'm a little harsh and blunt by nature, but this was all to be in good intentions.