Hi, i am working on my first game, i have decided to use the human models from makehuman but i am seraching for a tutorial to include custom face´s models into makehuman and i haven´t found something.
What i need to know is how to set a custom faces in an automatic way to body models.
I am familiar with blender so if anyone knows a good tutorial for this in blender it will be great
Include custom faces model´s into makehuman models(blender)
Hi, i am working on my first game, i have decided to use the human models from makehuman but i am seraching for a tutorial to include custom face´s models into makehuman and i haven´t found something.
What i need to know is how to set a custom faces in an automatic way to body models.
I am familiar with blender so if anyone knows a good tutorial for this in blender it will be great
I'm not to familiar with Makehuman at all but..
Export the Human "Makehuman" model to Blender, open in Blender
In Vertex editing Mode, Blender should have the ability to let you Select the Vertex's that form the Head Model, and a function to Separate the Head Vertex's from the Body to form its own "Mesh" or "Model"
Then take you Custom Head Model and Merge or Boolean Union the Head Mesh with Body Mesh, you should have them accuratly aligned before this, but leave a small amount of space between the Bottom Head / Neck Vertexes of the Head Mesh and the Upper Body Vertexes of the Body Mesh.
You do this because you typically can't merge Vertexes of two different Models, they must be made one, even if none connected.. Atleast thats how my Modeling software works. But merging vertexes is explained next..
Now you want to select each Lower connecting Head vertex that matches well with a Body vertex, to form a Seamless connected one unit mesh.. Do this all the way around till you have all vertex's connected and now its one model and seemless.. Sometimes the UV maps can look funny so you might want to UV map it.. and sometimes theirs Surface Holes that need to be filled but all that just takes a minute or two..
the best thing you can do is make sure your Custom Head model have the Same amount of Vertexes where it would connect to the MakeHuman model.. be exact is best..
Suppose you had 3 vertexes on the Body model, trying to connect to only two on your head.. one way is to just merge a vertex of the three to make two, or to add a line from a starting vertex to between the two vertexes and forming 3
Hope this helps
<br />[quote name='jor1980' timestamp='1297118389' post='4771086']<br />Hi, i am working on my first game, i have decided to use the human models from makehuman but i am seraching for a tutorial to include custom face´s models into makehuman and i haven´t found something.<br /><br />What i need to know is how to set a custom faces in an automatic way to body models.<br /><br />I am familiar with blender so if anyone knows a good tutorial for this in blender it will be great<br /><br /><br /><br /><br />I'm not to familiar with Makehuman at all but..<br /><br />Export the Human "Makehuman" model to Blender, open in Blender<br /><br />In Vertex editing Mode, Blender should have the ability to let you Select the Vertex's that form the Head Model, and a function to Separate the Head Vertex's from the Body to form its own "Mesh" or "Model"<br /><br />Then take you Custom Head Model and Merge or Boolean Union the Head Mesh with Body Mesh, you should have them accuratly aligned before this, but leave a small amount of space between the Bottom Head / Neck Vertexes of the Head Mesh and the Upper Body Vertexes of the Body Mesh.<br /><br />You do this because you typically can't merge Vertexes of two different Models, they must be made one, even if none connected.. Atleast thats how my Modeling software works. But merging vertexes is explained next..<br /><br />Now you want to select each Lower connecting Head vertex that matches well with a Body vertex, to form a Seamless connected one unit mesh.. Do this all the way around till you have all vertex's connected and now its one model and seemless.. Sometimes the UV maps can look funny so you might want to UV map it.. and sometimes theirs Surface Holes that need to be filled but all that just takes a minute or two..<br /><br />the best thing you can do is make sure your Custom Head model have the Same amount of Vertexes where it would connect to the MakeHuman model.. be exact is best..<br /><br />Suppose you had 3 vertexes on the Body model, trying to connect to only two on your head.. one way is to just merge a vertex of the three to make two, or to add a line from a starting vertex to between the two vertexes and forming 3<br /><br /><br />Hope this helps<br /><br /><br /><br /><br />[/quote]<br /><br /><br />
Are there anyway to make this process more automatic to allow to be used for all the faces or i will have to do it manually for each face?
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