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Need help with Clothing Design

Started by January 28, 2011 04:43 PM
-1 comments, last by Shaunohbee 13 years, 10 months ago
I've been wondering for a while now, how generic MMORPG's and most other games use clothing in-game. I know that there are clothe modifiers in engines now, and I know that a lot of clothing has been textured onto the character mesh in games. But most of the clothing I've seen in games fits perfectly onto the character and does not pass through the character body (I'm not sure if it collides with it or not). I've tried creating clothes in 3DS max before and exporting to our game engine, treating the clothe like another accessory to the character. I attatched it to the biped and was content that it did not pass through the character, but I had to work to make sure it didn't. I've seen clothing out there, take for example a cape, that is attatched the character mesh (or biped) at one point such as the neck. As the character moves, the cape flows accordingly and follows its attatchment point. On 3DS this is designable, I know that you can attatch clothing to a character and make it follow a point and not collide with the character. This can be done with IK right? But it's not like im exporting the clothing with the character, just on its own. So I can't use IK to make sure it doesnt collisode with character mesh.
I'm not sure if i've gone about clothing the wrong way or if im totally lost, But can someone please explain to me the most efficient way of clothing design for games? or atleast link me to somewhere where I can find out (:
I use 3DS max, pandasoft DirectX exporter (.x) , Home made Engine with Dx9 and C++ though I don't program the game.
Thanks!

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