Hi everyone,
I'm writing a thesis about the design and developement of online games and my professor asked me to add two chapters. One about "Technology and Paradigms for Online Gaming" and one about "State of Art of Online Games".
Is there someone who can suggest me some article, web site, blog, book which could help me writing them?
Thank you very much in advance =)
Help fr for Thesis on Online Gaming
Definitely search through the online archives of Gamasutra.com a well known industry website. Online gamming is too nebulous, since every game now has some online component and many times it is the most popular aspects of the game. Each games online requirements dictate its approach to online technology. A session based online action game doesn't need a heavy weight back-end for persisting quest and items etc.. while a free form MMO like Second Life needs not only a heavy weight solution for persisting data but also a dynamic load balancing server scheme to distribute the dynamic in-world scripts the users created..
MMO tech borrows alot from enterprise level web/sever applications but also have unique requirements of their own which require custom solutions.. Read up on Eve Online server architecture using stateless python threading.. that's one way to approach the MMO simulation problem. There are hybrid p2p session based MMO like Guild Wars which take advantage of instancing but that limits the number of players per session.. This is also similar to how openworld games implement their networking model and FPS..
Good Luck!
-ddn
MMO tech borrows alot from enterprise level web/sever applications but also have unique requirements of their own which require custom solutions.. Read up on Eve Online server architecture using stateless python threading.. that's one way to approach the MMO simulation problem. There are hybrid p2p session based MMO like Guild Wars which take advantage of instancing but that limits the number of players per session.. This is also similar to how openworld games implement their networking model and FPS..
Good Luck!
-ddn
Hey ddn3 thank you very much for your detailed answer!
I will research all the things you mentioned and have look at that Gamasutra.com =)
Thank you again!
I will research all the things you mentioned and have look at that Gamasutra.com =)
Thank you again!
Hey everyone,
I've found this article and I think it suits well to my needs but... it's quite old. Do you know something more up to date?
http://www.gamedev.net/page/reference/index.html/_/reference/programming/languages/297/what-language-do-i-use-r895
I've found this article and I think it suits well to my needs but... it's quite old. Do you know something more up to date?
http://www.gamedev.net/page/reference/index.html/_/reference/programming/languages/297/what-language-do-i-use-r895
For a more up to date viewpoint Ra wrote the updated wiki article: Picking a Language.
This topic is closed to new replies.
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