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Sex in a multiplayer game

Started by January 20, 2011 02:21 AM
16 comments, last by krez 13 years, 11 months ago
What would you think if a sex mini game was included in a multiplayer game that rewards the players with a buff that varies in strength depending on how well they do at the mini game? It would show everything.

The game wouldn't be based on sex or trying to get laid but would have this mini game as a side feature.
Explicit sex as a minigame that imparts buffs? I think that's doable (puns!).

It'll obviously have some detractors, due to the explicit nature and the subject matter, but the biggest obstacle you're likely to face is the relative lack of precedent. There are plenty of sex games out there, but few of them have a really rigorous scoring system or even a good way of evaluating the player's performance, which is something you'll need. I guess you'd be using some kind of rhythm game and a few state changes for position, etc.

What kind of game is it overall? Are these going to be combat bonuses, like "bone the nymph to get magic water powers" or a sim game where sex is one of many ways to boost your character's morale/fitness/attitude/social networking?

So the short answer is that it could certainly work, and the long answer is going to need more info from you.
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Getting publishing support would be impossible.
You'd have to self-publish the game, On your own website. **
And then wait for the hate mail, lawsuits, and even death threats to start rolling in.
Other than that, anything is "doable." Could even be fun to play. But not fun to be the creator of.

** Edit: I guess there's the adult entertainment publishers, but they'd probably want the game to be all sex and nothing else.

-- Tom Sloper -- sloperama.com

Nothings written in stone as it's just a stray thought at the moment but I was thinking the buffs would be combat based. The game would focus heavily on combat, and as mentioned would be multiplayer, so the sex would only be between players.

It would be an online action game in a persistant world with money,items,pvp, etc.

Some kind of rhythm/reaction game was what I was thinking of too. Something where the two players have to be in sync. I was thinking about also making the environment affect the difficulty of it.

I didn't think I'd get any serious responses from this post so thanks for the input.


I think this may introduce prostitution to the game too lol. "WTS sex buff, PST!"


I would call it a MMO but I doubt I'll get that many players.

Getting publishing support would be impossible.
You'd have to self-publish the game, On your own website. **
And then wait for the hate mail, lawsuits, and even death threats to start rolling in.
Other than that, anything is "doable." Could even be fun to play. But not fun to be the creator of.

** Edit: I guess there's the adult entertainment publishers, but they'd probably want the game to be all sex and nothing else.


You have a point. Although I wonder how regular smut peddlers get by without the lawsuits... or maybe they don't, I just don't hear about them.

I have no plans on getting a publisher for the game anyways, even if there wasn't the sex stuff in it. I'd just have to find an ecommerce company that would be willing to sell it. It would be distributed online of coarse.
I think about sex a lot. Including with regards to video games, and also how people can, have, and do practice it, and also with the videos available on the internet.

There is a bit of a 'respawn' 'glitch' in the games/simulators/alpha holodeck system, with the biggest one being that death in IRL is a very life-ending thing that bans people from playing, and yet one of the perks of exploring video games in a fake reality is getting to try things that are very deadly or new casually, like gunfighting. If the games were too real, nobody would be allowed to play or it would go the face of mankind route where theres guns that are rarely used, making people miss out on the neat gunfighting 'book like experiences' that are new and neat and powerful....yet respawning is a thing.

So 'normal' reproducing is kind of a key part of sex, and at odds with current gaming systems. It might be possible to model reproducting in something like the 'sims' and also other games.

However there is more to human eroticism than simple reproducting, and also that information is heavily censored, perhaps more than other forms of violence and farming and other things.

There is the mmo 'red light district', but it seemed awkward and I had a hard time getting into it.

There is also the peer-to-peer webcam systems of chatroulette and similar things, and video conferencing and sexting can fulfil human erotic desires.

That being said, from a gaming platform, it might be neat to have more games based on both multiplayer humans exploring non-reproducing eroticism, both with a teaching AI and with other humans. It may be necessary to observe how people watch porn, and maybe try and integrate pornography with single and multi player games, along with introducing other serious issues and trying to make it educational and helpful, and not weird and dark....while also observing how people are? This could be layered into other games, and even in a world-of-warcraft like standard game there could be 'clean' ways for players to interact (possibly with or without gender emphasis) that gives buffs and other reasons for players to pair off and spend time chatting together. This is also a good way to learn about how other people view sex, and a simple game might be a chat room that randomly rolls a setting and generates some characters for the participants to play, then gives them a scoring mechanism afterwards and some matchmaking.

It could even follow the flow of a regular game, except abstractly replace all the violent interactions with sexual/relationship actions, possibly modeled on real people, theory books, porn, or whatever. Experiment with indy titles that have both explicit porn-like content, and also that deal with sexuality in a more abstract way, possibly with layers on top of the normal social instant messaging/buddy lists in many games that allow exploration of non-reproductive wants and needs and the ability to form closer relationships along with tags and instructions for having some harmless erotic learning fun over the internet.
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
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as mentioned would be multiplayer, so the sex would only be between players.


I don't understand why the game being multiplayer implies that the sex would be only between players. Is it the kind of game with no NPC opponents? Players would probably enjoy a 'collecting' dynamic where they can try to seduce any of the NPCs in the game.

A minigame like this might fit in an MMO designed along the lines of TwoMoons - the game is not about sex but you have to be 18 to play and there's a fair amount of raunchy humor in the normal quest dialogue of NPCs.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


'Butabee' said:

as mentioned would be multiplayer, so the sex would only be between players.


I don't understand why the game being multiplayer implies that the sex would be only between players. Is it the kind of game with no NPC opponents? Players would probably enjoy a 'collecting' dynamic where they can try to seduce any of the NPCs in the game.

A minigame like this might fit in an MMO designed along the lines of TwoMoons - the game is not about sex but you have to be 18 to play and there's a fair amount of raunchy humor in the normal quest dialogue of NPCs.


I guess it doesn't absolutely have to be between players but I wanted it to be to encourage social interaction.
I can't think of any examples either for or against, but intuitively, it seems like a rhythm game in a multiplayer context would be highly susceptible to lag. A high ping would make you clumsy, and a game that tolerates it would have to be dumbed down to where faster, more reliable connections would make it trivially easy.

Assuming you're not trying to accurately simulate the experience of actually having sex with someone, and accepting some abstraction, I'm sure there are lots of ways to make it work. You could have a matching game, where one player initiates an action, and the other player has to come up with the correct response in the time allowed. I guess people would just hop on Ventrilo and choreograph the whole session, though.

You could arrange for some of the gameplay to be local, as well. A player would be working at managing stamina and their own arousal so they don't collapse on their partner or ejaculate prematurely, and would continue to work within those tolerances to provide the right kind of outputs that their playmate can use. It would be like managing your base while building an army in an RTS, or optimizing production while keeping workers safe and happy in a business sim.

What do you have in mind for victory conditions or scoring? Is there a bonus for mutual orgasm? A penalty for falling asleep immediately after? Will it be funny? Naughty? Will there be a competitive angle, where you're working together for the most part, but one player is secretly angling for the anal bonus that only benefits him?

For my part, I'd like to see the minigame controls be similar to other systems. Have the sex game resemble combat or crafting in terms of mechanics, so you aren't choosing what kind of character to play based on your preference in minigames.
I don't want to make it overly complex, but I guess too simple would kinda suck to... Here's what I had in mind.

each player involved would continuously press a button that manages the pleasure level... press it fast and pleasure rises faster, press it slowly and it may start to drop. There would be random pleasure dips or rises and the player would have to press a button a lot to either raise the meter or decrease it. How much these buttons raise or decrease it depends on the regular rhythm. The closer the meters are once one of them is full the better the buff is.


That's what I had in mind, of coarse there's nothing saying it can't change.

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