In fuzzy state machines, I understood the part about how to do the transitions, what I don't get is which state gets executed currently. Is it the state with the highest degree of representation?
For example, in a shooter game, I can have 2 fuzzy states : Combat and Replenish. Suppose I have DOR for combat as 0.6 and replenish as 0.4
So now,for transition, I will consider transitions of both states. But which state actually gets executed? As in, will the NPC attack the player or look for health/ammo?
Fuzzy state machine
It's a dice roll on the percentages. It should attack with a probability of 0.6 and look for health/ammo with a probability of 0.4. Either outcome is possible, and could happen on any given run.
Fuzzy states are the same thing as marking off regions of a circle, and then playing spin the bottle.
[Edited by - AngleWyrm on December 12, 2010 8:30:31 AM]
Fuzzy states are the same thing as marking off regions of a circle, and then playing spin the bottle.
[Edited by - AngleWyrm on December 12, 2010 8:30:31 AM]
--"I'm not at home right now, but" = lights on, but no ones home
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