Hi,
I have been thinking about creating a litle game that will be made almost by curved floors. I use tiles for all my games, but I guess this is not best way of accomplishing level building for my game.
Could anyone exaplain a little how this levels could be created? Tool? FOr a example think about locoroco levels, Sonic loops (but I will have a lot more of diferent curves not just same all 360 loops, etc...
Thanks in advance,
HexDump.
Creating levels with curves.
2D, side-view games like Sonic are normally made with tiles (often in multiple layers).
If you think you need too many tiles to draw all of them, maybe you can put splines and straight lines in your level data and expand them to finely tessellated triangles and rectangles, all texture mapped; you'd use tiles for simply structured backgrounds and maybe platforms.
If you think you need too many tiles to draw all of them, maybe you can put splines and straight lines in your level data and expand them to finely tessellated triangles and rectangles, all texture mapped; you'd use tiles for simply structured backgrounds and maybe platforms.
Omae Wa Mou Shindeiru
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