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Co-op Platformer for iPhone - what do YOU think?

Started by November 21, 2010 01:06 PM
10 comments, last by kodecraft 14 years, 2 months ago
My ultimate suggestion would be not to force players to play close-proximity multiplayer. You're not just discouraging your fan-base, but forcefully limiting it.

In my opinion, it would be a better test and learning experience from both a designer's and a programmer's perspective to create a game that could use multiplayer, or an AI controlled team member. For instance: Army of Two.

Perhaps it would be even more creative to have the co-op campaign be DIFFERENT from the Single-player. The co-op missions could increase in difficulty beyond something a simple AI would be capable of?

Just a few random thoughts on the idea.
I stopped reading after 2 player ONLY.

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