All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
20
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Music and Sound FX
Advertisement
Music and sound design for games
Music and Sound FX
Audio
Started by
Musikanten
November 05, 2010 03:38 PM
-1
comments, last by
Musikanten
14 years, 3 months ago
Musikanten
Author
100
November 05, 2010 03:38 PM
..
Lindbergmusic.se
Music production and sound design
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Error handling
General and Gameplay Programming
The 5 First Principles of proper open world game design;
Writing for Games
A better idea than GTA;
GDNet Lounge
How to use unordered_map in C++
General and Gameplay Programming
Encouraging Players to write things down.
Game Design and Theory
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Understanding and Implementing Scene Graphs
Graphics and GPU Programming
IGF 2010: Strange Loop Games
Interviews
The Internet, A Summary Introduction to TCP/IP, and Losing Underwear
Networking and Multiplayer
Code on the Cob Part 8: Turkey Day Discussion
General and Gameplay Programming
The Korean Game Market: A Comprehensive Overview
Production and Management
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top