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Would you mind settling a bet?

Started by August 24, 2001 05:14 PM
10 comments, last by Gilzu 23 years, 5 months ago
me and Xeno have a little argument and i thought that the best way to solve it is this forum. Game Programming, when DUNE 2 was programmed, how much assmbly was in it? Xeno says it has 25%-35% i think its impossible to write so much lines so i said 15-20% and thats even an exaggeration. your thoughts? Gil and Xeno Micro$oft beta testing: "Does the splash screen works? SHIP IT!!!"
[email=gil@gilzu.com]Gil Zussman[/email]Check out Goose Chase, Coming this fall!http://www.gilzu.com
I have no clue. But 25-35% isn''t impossible. Remember Roller Coaster Tycoon was almost entirely in assembly.
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yep , i even remember that there is a dude here in GDNet that programmed a complete strategy DirectX/Win32 game in 100% pure assembly , a dude from romania , i dont remember his nick , im sure most of u seen his game.


"Thats who you are. Thats what you could."
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- Goblineye Entertainment
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------------------------------- Goblineye Entertainment------------------------------

that was a total exaggeration, Xeno
think only at the code you need to display a single window
in C++, and now in asm!!!

illogical. more than that, using c++ DX object oriented stuff????
since when is asm OO?

Gil

Micro$oft beta testing:
"Does the splash screen works? SHIP IT!!!"
[email=gil@gilzu.com]Gil Zussman[/email]Check out Goose Chase, Coming this fall!http://www.gilzu.com
dude , im telling you all i know , you can ask him by yourself , im sure someone here know him , i have his game somewhere on my hard drive.

anyone remember him?


"Thats who you are. Thats what you could."
------------------------------
- Goblineye Entertainment
------------------------------

------------------------------- Goblineye Entertainment------------------------------

I''m not taking anyone''s side, Gilzu, but what Xeno is saying is certainly quite possible.

What does it matter anyway?
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Gil , u know , then for what u got assembly? just for wrting 400 lines of assemebly in each application that those lines will do nothing? assembly is used for high performance application , then for sure games in the past used assemebly ,besides it , DirectX is wrriten in pure assembly , so what? its not possible too? DirectX is a one big lie? we have to work hard to get something good...


"Thats who you are. Thats what you could."
------------------------------
- Goblineye Entertainment
------------------------------

------------------------------- Goblineye Entertainment------------------------------

I remember that, Xeno. I forget the thread but I distinctly remember a guy had written a game (an RTS I believe) in 100% assembly.

Have you ever seen the source code for the Quake 1 engine?
I was about to go and dig it out and tell you how much assembly was in it, but it looks like I''ve deleted it from my HDD.
Anyway, I couldn''t give you a percentage but I''d say there were at least 5000 lines of asm in it.

-Mezz
Roller Coaster Tycoon was 85% assembly, except for the parts that needed to interface with Win32 or DirectX according to its author. You can search the web and find this information.

What you new programmers (because it seems like the people who are having a major problem with this might be new to programming) don''t realize is that a lot of old-school programmers are more comfortable using assembly than they are using a high-level language. Sure, it takes 4 times as much code to display a window--but you only write that code once, then call it as a procedure.

Not everyone uses high-level languages, and it''s not just for performance concerns. Deal.
His nick is bogdanontanu and you can find his game at www.hostileencounter.com

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