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A* Pathfinder

Started by October 19, 2010 01:57 PM
5 comments, last by IADaveMark 14 years, 1 month ago
Someone has used lib MicroPather?

I need something that will help create a pathfinder simple for my enemies.
My levels are 3D, but with vision ortographical
look:


The axis-Z is always the same

I'm using DirectX9 and C++

Thanks
http://mateusvitali.wordpress.com/
I thought about something "Recast Navegation"
anyone used it? how it works?

Thanks
http://mateusvitali.wordpress.com/
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I've heard Recast and Detour is pretty slick.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

slick?? why?
What is the best solution for my problem?
http://mateusvitali.wordpress.com/
Quote: Original post by VitaliBR
What is the best solution for my problem?

Perhaps a dictionary and some time spent trying things out.
I'm sorry friend,
my english is not very good :(


I'm kinda lost on how to use Recast, can you help me?

How can I do something?


Thanks
http://mateusvitali.wordpress.com/
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OK... this forum is not a tutorial on specific AI middleware packages. Also, I believe that you need to put a little more effort into solving your own problems -- such as reading things. You can't simply come into a forum and say "do this for me". We can't just tell you in a couple of sentences how to do pathfinding... or any AI technique for that matter. It's just not that simple.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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