Learning and Implementing AI for a 3D FPS
I am working on FPS game. Currently implementing networking features just to be able to create a video from it...
But , I want to introduce "single player" mode to it.
If you ask my "AI" background, I could say I am a totally beginner.
I have browsed many book at amazon.co.uk , but couldn't decide.
What I do want is , by not diving into scientific foundations ( but at least
knowing terms , what is what , that kind of awareness would be good ) , I want to implement a simple AI system for my FPS game.
Firstly what concepts should I study -> FSMs , search algorithms , 3D path finding , decision trees , neural networks .... ?
Secondly, which book would you advise to accomplish my goals ?
Thanks very much in advance...
"Programming Game AI by Example" -- Mat Buckland.
Best intro to game AI book out there right now.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
BTW , forgive me , if my question is meaningless ( as I've said I am just a beginner )
but I have seen some presentations about game AI , I am tended
to think that AIs may vary based on genre , even based on whether the game is 3D or 2D.
Ofcourse I am not expecting to develop a great AI system for a 3D FPS , but after reading this book , will it also work for 3D games ?
( Because as I've noticed there are some 2D samples of the book )
Thanks...
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"