A) Look up "reinforcement learning" as it applies to game AI. (The game "Black & White," whose AI was done primarily by Richard Evans, was a famous and successful implementation of this.
B) Start small and iterate. Don't plan yourself over your head. A smaller, completed project that works is better than a list of nifty ideas that you couldn't pull off.
Operant Conditioning
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
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