I was analyzing the duality of techniques when compared to something like playing street fighter 4 in multiplayer, as compared to my hobby project where I was chopping up a thick metal pipe into bent squares to hammer into sheet for a metal shirt. I noticed that I was constantly modifying my cutting style, and as I improved my "primary" style I was throwing mix-ups at the pipe, like the pipe and the clamp were going to observe my cutting style and conspire to thwart my technique.
This of course is silly, the pipe will always be the same and is not observing my technique, so I can do the same thing repeatedly and it will keep working better and better. This seems to be a standard constructive technique, and in many ways it mimics the single-player mode of games, where you play the same level repeatedly until you do it right or good enough (maybe with a score for doing a really awesome job or grading), whereas in multiplayer you must adapt to your human opponents and always be doing the unexpected, or you will be anticipated and lead. Thus, the fundamental difference between building/breaking the inanimate and breaking the living, and also parallel between the single player experience and the multiplayer experience in a variety of ways.
Thus, I think one new genre of game design stemming from this is the single player constructionist game, one that abstractly or literally models constructive tasks in a single-player style, possibly with multiple cooperative players. The problem I have with the current single player games is that they include a horrible deception (technically the ancient sin of blasphemy, a very serious but subtle hazard for humanity) in that the games appear to be violent but aren't really, at least not even in the 'multiplayer' amount of ways, they're actually totally opposite being violent. Thus, although money might disagree with me, I think the most optimal thing to do would be to not lie about violence, or really anything else for that matter, and to observe the existing flaws in the way games are designed and also in how few things there are in this society other than government violence, which everybody focuses on without mentioning. Perhaps since most people now have computers, adding more constructionist games (I've been meaning to look at minecraft again) and really pushing non-violent cooperative games could be a powerful thing, especially with multiplayer cooperative building and no destructive options, and possibly keeping the destructive games while also adding "abstract" warning disclaimers and trying to lie as little as possible when recording and typing out the game, while also preserving the chess-like fun of multiplayer death matches....and also I'm opposed to totally destroying/burning anything, so I guess single-player games where you click on boxes and an actor tells you lies can still exist, but they should come with a large warning label or something.
Singleplayer:Constructive technique :: Multiplayer:Destrutive technique
*-----------------------sig------------Visit my web site (Free source code and games!) @ http://SpaceRacer2025.blogspot.com--------------------------------------*
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement