blender collada exporting question
Does anyone have experience exporting collada/dae files using Blender? I have a simple mesh with a diffuse, specular, and normal map. Everything looks fine from the application. When I export to collada 1.4 though, only the diffuse texture/tga shows up in the file under the library_images tag and there's nothing in the library_effects/effect section that's related to the normal or spec map. Is there any trick to getting Blender to export the rest of the materials? I've been trying to find an answer with no luck... Any help is much appreciated!
Quote: Original post by YellowMaple
Does anyone have experience exporting collada/dae files using Blender? I have a simple mesh with a diffuse, specular, and normal map. Everything looks fine from the application. When I export to collada 1.4 though, only the diffuse texture/tga shows up in the file under the library_images tag and there's nothing in the library_effects/effect section that's related to the normal or spec map. Is there any trick to getting Blender to export the rest of the materials? I've been trying to find an answer with no luck... Any help is much appreciated!
Hi, I use blender and collada, here're some hints:
1. Don't use the blender collada exporter ! It is more reliable to export as 'fbx (xna version)' and then use the fbx converter to convert it from fbx to collada.
2. Exporting texture names is really a mess. I don't know if the fbx->collada workaround works better, but I use my own convention to export texture names.
3. Take a look at game attributes (panel with pac-man icon), which can be assigned to individual objects. This way I apply custom attributes to models (skin options, animation meta data) and wrote a simple exporter to write out all attributes in a simple text format. This way you can easily add meta data.
(When you're interested in the export script, send me a PM).
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