Interface Problem
Conceptually I have an interface structure and two classes, one will be used to implement platform independent portions of the interface and the other will implement the platform specific portions. I am having a problem getting this to work, which I will illustrate with a small weird code example:
(contents of INacho.h)
struct INacho
{
virtual void SomeFunc(void) = 0;
virtual void ScreamingDeathMonkeys(void) = 0;
};
(contents of CNacho.h)
class CNacho
{
public:
void SomeFunc(void)
{
cout << "CNacho::SomeFunc(void)" << endl;
}
};
(contents of CNacho_Win32.h)
#include
#include "CNacho.h" // Base class.
#include "INacho.h" // Interface.
class CNacho_Win32 : public CNacho, public INacho
{
public:
// SomeFunc inherited from CNacho.
void ScreamingDeathMonkeys(void)
{
cout << "RUN FOR YOUR LIVES FROM THE SCREAMING DEATH MONKEYS!!!! WAAAAAH" << endl;
}
};
Now when I create a client application:
#include "CNacho_Win32.h"
int main(void)
{
INacho* pNacho = NULL;
pNacho = (INacho*) new CNacho_Win32();
if(pNacho)delete pNacho;
return 0;
}
I get the error cannot instantiate abstract class CNacho_Win32 due to the following members:
void __thiscall INacho::SomeFunc(void) pure virtual function was not defined.
But this is inherited from CNacho! How can I fix this?
thanks,
Mike
You're implementing a class that inherents from two classes that have the same signature. I believe that is the source of the problem (ambiguous). If you want CNacho_Win32 to use Nacho's someFunct() then have CNacho extend INacho instead of CNacho_Win32. The way you currently have the classes implemented, there is no relationship between INacho and CNacho which is what I think you're trying to accomplish here.
Given what you are trying to accomplish, why don't you have CNacho and CNacho_Win32 both extend INacho instead of having CNacho_Wind32 extend both CNacho and INacho unless you explicitly want CNacho_Win32 to use CNacho's implementation of someFunct(). To achieve this just have CNacho inherit INacho and CNacho_Win32 extend CNacho. Hope this helps.
Brendon
Edited by - bstepa on August 20, 2001 7:46:41 PM
Given what you are trying to accomplish, why don't you have CNacho and CNacho_Win32 both extend INacho instead of having CNacho_Wind32 extend both CNacho and INacho unless you explicitly want CNacho_Win32 to use CNacho's implementation of someFunct(). To achieve this just have CNacho inherit INacho and CNacho_Win32 extend CNacho. Hope this helps.
Brendon
Edited by - bstepa on August 20, 2001 7:46:41 PM
Well actually I use to (conceptually since this is an example) have CNacho : public INacho then CNacho_Win32 : public CNacho which worked fine, however I got the idea I illustrated above from a OOP + uml design book and it got me thinking, if I add a method to the interface (during its initial design) then I only have to add the implementation to one of the other classes (rather then adding an implemented version to one and a pure virtual function to another). Basically I''m trying to make it so if I change an interface theres less files that need to be modified since im a lazy programmer
hehe The idea of having the base class is also so I can share platform independent methods of the interface with only having to type them once (eg. accessor methods and methods only using ansi standard functions). I guess ill have to switch back to my old method since I can''t seem to get this working... ih one more line of typing.. hehehe
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You''re not going to get this version to work because of ambiguity caused by multiple inheritance. To achieve what you''re thinking about, do the following:
CNacho inherits INacho
CNacho_Win32 inherits CNacho
Since CNacho_Win32 inherits from CNacho, it also inherits the INacho interface. You only need to implement the CNacho::SomeFunc(). Now you''ll have what you posted.
Brendon
CNacho inherits INacho
CNacho_Win32 inherits CNacho
Since CNacho_Win32 inherits from CNacho, it also inherits the INacho interface. You only need to implement the CNacho::SomeFunc(). Now you''ll have what you posted.
Brendon
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