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Blender and Driectx 9

Started by September 08, 2010 05:19 PM
3 comments, last by primalbeans 14 years, 3 months ago
Hey questions....

I use blender 4.49 (the newest stable version.) And through the last couple years of using it, i have yet to be able to export a perfect animated skinned .x file. Something is always f-d up on them. Now from what i understand the .x file is old news anyway and dx10 + dont have thier own specific file anymore? Anyway heres what i found on the net that seems to me would take some work to implement but i thought it might be worth getting an oppinion on.

http://www.fehrprice.de/index.php?option=com_content&view=category&layout=blog&id=78&Itemid=101

The other thing i was curious about was has anyone else had any luck with blender and .x files and are there any scripts available that do a better job then whats packaged with blender.

So far my success has been been converting a fixed model with no animations and no texture. (materials seem to work on the basic level were object colors are saved properly, but thats it.)

anyway thanks for the help
Some people will tell you to keep your head out of the clouds. I say the view up there is much better then if it were up your...
I've yet to play the animation tools in blender, but I've found it's possible to export .x files with UV mapped textures, and submeshes.
I find it helps to select "Y Axis Up" and either "Recalc normals" or "No smooth" when exporting depending on whether the shape is round, or angular respectively.
I'm yet to find out if blender can export meshes where the normals are only interpolated on certain vertices.

Saving the world, one semi-colon at a time.

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Thats about what i have to do... the only reason im asking is because DX9 is what i have right now and it would be nice to get something that works properly with it... but it seems to me the .x extension is a lost cause anyway.
Some people will tell you to keep your head out of the clouds. I say the view up there is much better then if it were up your...
Write a python script to export whatever you want.
I agree.... but im not too familiar with python and how blender formats 3d. Thats why i was asking if anyone knew of a script thats already available. Anywho... ill figure something out. I guess really I plan on putting a team together anyway... and I really only intend to work as an artist anyway. You just cant know too much. Anyway the first part of the post was more what i was concerned about. From what i read blender formats uv in its own way, and the source that was written as a blend reader for directx will cause extra verts due to the format of blender. I would like to hear some opinions on weather this is economical or not and if there may even be another way to do this. Maybe even creating a whole new format based off the blend file and write a program to do the conversion?

Also for those of you who are using dx10 or 11 what do you all use format wise? whats the easiest to implement and still get decent results... anyway thanks a bunch.
Some people will tell you to keep your head out of the clouds. I say the view up there is much better then if it were up your...

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