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3ds2011 and renamed bones

Started by August 23, 2010 08:46 AM
-1 comments, last by giugio 14 years, 4 months ago
hy.
I have renamed two bones in a skinned mesh and my .fbx exporter can't find they bone transform matrix.
may be that when rename a bones , the bone lost his matix?
THere is a method for recalculate the skinned mesh and matrices?
Thanks.

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