How do I make images? Can it be done with C++?
How do I make images or call upon images. Can it be done using C++ or do I need to learn another language like DirectX or OpenGL?
You make images with Paintbrush. DirectX and OpenGL are not languages. They are libraries than can be used with many languages. I don''t know, but it seems like you have a lot to learn.
I think he just wants to know how to put an image into his game or something.
If he''s new to C++ (like me), I think he means how do you get any type of image at all onto the screen. Take for example, the Sams C++ book. There''s nothing in there about how to get images or any type of picture on the screen (at least I haven''t found anything dealing with it yet). The DOS console screen''s kinda getting boring to look at, so if anyone knows how, I''d like to know as well.
What you need to do is learn Directx and how to setup a basic window in the windows operating system. These are both libraries that are for C++. They are like a collection of functions u can use to make a windows game that uses directx.
Then u just use the functions in directx to put images to the screen. Search on the net for tutorials on directx and win32 programming. I can''t explain everything here.
Then u just use the functions in directx to put images to the screen. Search on the net for tutorials on directx and win32 programming. I can''t explain everything here.
Another tip: After learning C/C++ head to http://nehe.gamedev.net. They''re probably the best introductory OpenGL tutorials around, and not bad with the advanced stuff either
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Okay then, here''s a question for y''all... how do you save a directdraw surface to a .bmp file? And does anyone know of any good libraries for writing a series of .bmp files to an .avi using any codec which happens to be installed on a system?
*ANY* video specific programming info would be great actually!
Thanks
-Cyex
*ANY* video specific programming info would be great actually!
Thanks
-Cyex
August 20, 2001 08:46 AM
> Okay then, here''s a question for y''all... how do you save a
> directdraw surface to a .bmp file? And does anyone know of any
> good libraries for writing a series of .bmp files to an .avi
> using any codec which happens to be installed on a system?
Check AVIFileOpen (and related functions) in the MSDN. There is also a tutorial dealing with AVI files on gamedev.
> directdraw surface to a .bmp file? And does anyone know of any
> good libraries for writing a series of .bmp files to an .avi
> using any codec which happens to be installed on a system?
Check AVIFileOpen (and related functions) in the MSDN. There is also a tutorial dealing with AVI files on gamedev.
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