Hello,
3DS Max has an Utilities panel, where SDK-built plugins can be placed as convenient buttons:
Can the same be done for a MaxScript?
Even if I write a MaxScript as an Utility with a rollout and everything, I didn't find a way to put it in this panel, as one of those buttons.
Adding a MaxScript to Utilities Panel?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement