Currently I`m trying to implement pathfinding to my game,
and currently NavMesh looks like good candidate.
Becouse I don`t wont to create new meshformat for navmesh
I try to use existing ones. (no custom import/export plugins)
So the big question:
Is half-edge mesh data structure + ".ply" file format good for this purpose?
/Tyrian
NavMesh data structure (is Half-edge good?)
IMX, for operations on navmeshes you typically need basic connectivity information such as the edges and triangles neighboring each triangle, and the triangles neighboring each edge. The half-edge structure should give you that, so I don't see why it wouldn't be suitable. (I can't think of any reasons off the top of my head at least.)
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement