Hello everybody!
I would like to create a fixed menu with openGL to execute some operations
and i don't khnow how so can you help me please!!!
creating a menu with openGL
What kind of menu ?, OpenGL has no concept of menus so you can do it in pretty much any way you want.
A set of buttons is quite different from a nested dropdown menu.
Buttons are generally just textured quads. (If you want a mouse over effect on buttons i suggest storing both images in a single texture and just shift the coordinates when the mouse is over the button).
a dropdown menu is far more complicated and i'd recommend using a GUI library such as CEGUI for that.
A set of buttons is quite different from a nested dropdown menu.
Buttons are generally just textured quads. (If you want a mouse over effect on buttons i suggest storing both images in a single texture and just shift the coordinates when the mouse is over the button).
a dropdown menu is far more complicated and i'd recommend using a GUI library such as CEGUI for that.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
The voices in my head may not be real, but they have some good ideas!
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