I have created an online demo of my generative music system (and a lot more).
If you are interested you can try the Applet here.
Just click the right mouse button and select Presets/Music 1 in the popup menu. The node at the bottom is the result. Zoom with '+' and '-' and pan with the arrow buttons.
The node at the bottom is the result "score". Click on the node and then on the green "play" button to hear the music. It might take a few seconds before the music starts but any longer than that is a bug :(
This particular preset graph only creates simple arpeggiators and strums, but the beat generation is more interesting perhaps.
The nodes are unfortunately not documented, but you can just ask me if you run into trouble :)
Try my generative music system
Very interesting work... When I see that, I wonder if games of the future will always need Graphic designers and musicians... :)
Have a great day!Richard Geslot, 3D game developermy 3D creation
A software will never be creative or intuitive. And, while you can teach a PC any kind of music grammar and harmonic progression, it will never create music that moves the heart.
Electronic, Hard House, Film Music
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
88 preview tracks to listen to online + artist forums
And my projects Vanethian, and X-tivity Factor
Quote:
Original post by ManuelMarino
A software will never be creative or intuitive. And, while you can teach a PC any kind of music grammar and harmonic progression, it will never create music that moves the heart.
That sounds very reasonable.
However, if a skilled composer creates a reactive/generative score with a tool like this, I think that you can get the best from both worlds: Reactive and heart-moving scores that can make games better. I think it is just a matter of finding/inventing good abstractions for reactive music that composers can use without having to deal with low level details (unless they want that).
BTW, I am very interested in finding good abstractions for reactive music composition but my own music skills are currently very limited.
If you have any suggestions for new node types or useful abstractions, I am all ears.
This is fantastic work pernyblom! I was happy to find that your generative music system blows most of the little "computer music" demos I have found scattered across the web away! I am actually working on something similar for a an algorithmic composition system, though it is not node based. Extremely rich field; surprising that so few people set foot into the world of procedural audio!
I respectfully disagree. I feel that this claim relies mostly on your own intuition rather than evidence or experience. If the programmer is creative, there is no reason why the creation of the programmer cannot be creative. If you're interested in the subject of computer creativity, I recommend grabbing a book of David Cope's and reading about some of his work. Incredible stuff!
An unavoidable future ;] (in my opinion, of course)
Quote:
Original post by ManuelMarino
A software will never be creative or intuitive. And, while you can teach a PC any kind of music grammar and harmonic progression, it will never create music that moves the heart.
I respectfully disagree. I feel that this claim relies mostly on your own intuition rather than evidence or experience. If the programmer is creative, there is no reason why the creation of the programmer cannot be creative. If you're interested in the subject of computer creativity, I recommend grabbing a book of David Cope's and reading about some of his work. Incredible stuff!
Quote:
Original post by Richard Geslot
Very interesting work... When I see that, I wonder if games of the future will always need Graphic designers and musicians... :)
An unavoidable future ;] (in my opinion, of course)
Thank you for your kind words XeonXT!
I would really like to know more about your work.
I own one of David Cope's books and it is interesting to read the discussions about machine creativity and the methods he use to create music.
I would really like to know more about your work.
I own one of David Cope's books and it is interesting to read the discussions about machine creativity and the methods he use to create music.
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