Bloodshed's Dev-C++ IDE
What does everyone think about it (Anyone use it as their main development environment?)... How does it rank against VC++ and C++ Builder as an IDE? For that matter how does Mingw stand up as a compiler against those two. I just downloaded Dev-C++ and am getting ready to set it up, but I''d like to hear how other people have faired with it, and if there are any quirks I should know about. Thanks in advance.
I have Dev-C++ and MSVC++. I like them both, except I mostly use MSVC++.
My main problem with Dev-C++ is that it is unstable (at least on my system with it''s latest patch). If open open or close files too much you will kill Dev-C++. It also seems like if you compile something too much you will kill Dev-C++.
It''s a good IDE, I just think there is some room for improvement.
Invader X
Invader''s Realm
My main problem with Dev-C++ is that it is unstable (at least on my system with it''s latest patch). If open open or close files too much you will kill Dev-C++. It also seems like if you compile something too much you will kill Dev-C++.
It''s a good IDE, I just think there is some room for improvement.
Invader X
Invader''s Realm
I use Dev-c++ all the time (I have no money or hope of having money so free is the way to go). Its usualy stable but sometimes if you compile 2 dozens times it gives some kind error message but usualy dosn''t crash. The only real problems I have are of all these examples that use mfc. Even if i had the money I''m not sure I would bother gettin mvc.
Yeah DevC++ is really great... It is sometimes unstable but it will compile any General C++ Source out there. Plus I just like GUI 
TankCommander
/*
"The sharpest sword can not compare to the sharpest mind"
*/

TankCommander
/*
"The sharpest sword can not compare to the sharpest mind"
*/
TankCommander/*"The sharpest sword can not compare to the sharpest mind"*/
my fisrt compiler was the DJGPP for dos-32, when I wanted to move for windows/dx8 Dev-c++ was here, I got it with dx8 package from openrpgs.com, and I can now compile anything that is dx8!
for the stability yeah devc++ does sometimes some unexpected things but any way it''s a great compiler,
amine
http://aminouch.tripod.com
for the stability yeah devc++ does sometimes some unexpected things but any way it''s a great compiler,
amine
http://aminouch.tripod.com
mine from morocco
Use devc++ for the compiler - much prefer text editing in other programs, save the file, and compile as a project in dev c++.
Dev c++''s text editor is a little shady, but any third party text editor with syntax highlighting is great to combine with it.
Dev c++''s text editor is a little shady, but any third party text editor with syntax highlighting is great to combine with it.
Just to clear up a point here, Dev-C++ is the IDE. The compiler is Mingw32 which is bundled in the download. Mingw32 is GNU C++ for Windows, like Cygwin on a diet, or like a Win32 version of DJGPP.
So if you are only using Dev-C++ for the compiler, you could probably use your other editor, then use automake to build it, and Insight GDB to debug it.
~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
So if you are only using Dev-C++ for the compiler, you could probably use your other editor, then use automake to build it, and Insight GDB to debug it.
~~~
Cheers!
Brett Porter
PortaLib3D : A portable 3D game/demo libary for OpenGL
~~~Cheers!Brett PorterPortaLib3D : A portable 3D game/demo libary for OpenGLCommunity Service Announcement: Read How to ask questions the smart way before posting!
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