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No-talent

Started by July 27, 2010 12:33 AM
4 comments, last by Palidine 14 years, 4 months ago
Hi!

I was wonering, with all the informatic ressources and programs, is it possible fpr someone that is has no talent in drawing, to make good graphics for games? (2D here)

thanks for your help!
Niko
I'm highly skeptical of the concept of some kind of in-born "talent". Training, practice, and hard work are what it takes to master a skill. So yes, it is possible for someone without developed skill in drawing to learn to draw. But it'll take a long time and a lot of dedication.

I think what you're really looking for is some idea of how to make good-enough art and I may know of just the article: Better Programmer Art (or how to fake it as a game artist)

Many games have been made with no drawing skills, so it shouldn't be a problem if you adopt a 'look' that doesn't require skillfully drawn artwork.
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Hey,

There a some good tips in that article, thank you :)

I know that skill is in practice, tho it's not easy for everyone, mostly us left-brained, to learn drawing properly, even with a lot of practice

Is there an article about the informatic resources about art/graphics and how to use them (grossly)

There is another thing I'm wondering, how do you actually draw animation with hand-drawn/PC-drawn sprites? Do you do this frame by frame or there is a way to use a skeleton or something?

Thank you :)
Niko
Many years ago it was done frame by frame. Now animators basically produce a digital puppet, complete with a bone structure, control handles, and sometimes even solvers that simulate muscle, skin, cloth, and hair movements. The puppet is then animated in a 3-d environment with a camera set up much like a typical studio. Then the scene is rendered to a movie file.

It's fun stuff :)
Is it the same for quite simple 2D programs, like an iPhone's platformer for example?
You can do it either way:

1) directly painting the 2D sprites
2) creating a 3D model and rendering it to 2D sprites

It depends on the skill set of your artist and the desired look of your game.

There is nothing special, graphically, about the iPhone platform (or really any other platform) from an art perspective. It's all drawing pixels to a screen.

-me

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