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Past a triangle...

Started by August 16, 2001 12:00 PM
0 comments, last by Jedaye 23 years, 6 months ago
Hi, Ray->triangle collision... I dont want the collision to be checked if the object is behind the triangle...putting a buffer on the t check offers a solution but is not ideal as joints to other triangles offer an escape from my ''map'' Can anyone offer words of wisdom? Thanks in advance ** Ste
**Ste
isnt the intersect point < 0 when u are beihn the triangle to check?




~prevail by daring to fail~

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