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VC++ and OpenGL. How much....

Started by August 15, 2001 06:11 PM
1 comment, last by kaiel090x 23 years, 6 months ago
How much Visual C++ should I know before I get into OpenGL. I kno how to use the app wizard andmake simple programs, like painting programs, ect. But I cant write my own code, purely, I just use the wizard. Should I be able to write my code purely and how can I learn?!?!? (I edited soon after:....) Oh. I got the book OpenGL Game Programming, and luckily, it tells you how to write windows code before getting into OpenGL. Thank you to: Kevin Hawkins, Dave Astle, and Andre LaMothe. ~ from the depths of the ocean Edited by - kaiel090x on August 15, 2001 7:43:55 PM
"He who fights monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you."~Friedrich Nietzsche
You should have at least basic windows programming experience before you start OpenGL. Maybe not writing an app from scratch, but at least making extensive modifications to an existing app.

~~~~~~~~~~
Martee
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
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I think if you want to create an OpenGL-window based on
WIN32 Application, you can analyse the source code of
Nehe''s tutorial-lesson 1 (nehe.gameDev.net). Then if you
can understand his source code, I think you''re able to
create your own OpenGL-window.
But I think that creating an OpenGL-program with MFC is
easier than with WIN32 Application. I''ve the MFC-OpenGL
tutorial. If you interest in this tutorial. Let me know
(boresani@gmx.de).

bondi

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