Quote: Original post by Strid
I'm currently reading Behavioral Mathematics for Game AI, and it seems pretty good :)
While I appreciate the comments, I don't point to my own book as a beginning AI book. It doesn't cover the typical data structures that are used in AI like FSMs and BTs. It doesn't address Minimax, A*, etc. In fact, it assumes that you know a lot of those already. What it will do, though, is allow you to put a lot more expression into the transition logic that sits on top of those structures.
Thanks for the compliment, however. ;-)