Quote:
Original post by Talroth Quote:
Original post by MrMorley
Compare Fallout to Fallout 3. Do I really need to elaborate on this point further?
Actually, yes, yes you do need to elaborate on that point. (I never got Fallout to work properly, and it would always crash on me.)
In Fallout everything was stats-based, there is a high emphasis on your characters stats and luck. A character with next to no small guns skill simply could not hit an enemy. End of story.
In Fallout 3, your stats do not determine, but rather they benefit. A character with next-to-no small guns skill can still kill Super Mutants with a pistol, provided the player can aim well.
Your proficiency with a weapon wasn't very stat-based, you couldn't miss if you were close because you pointed yourself.
Perhaps comparing Morrowind to Oblivion is easier to explain:
In Morrowind, the sword would either hit or miss based entirely on your stats.
In Oblivion, the sword would always hit, but higher stats vaguely increased the damage range slightly, and mostly gave you access to new abilities (a spinning directional attack and so-forth).
In Morrowind, spells could randomly fail based on your skill.
In Oblivion, so long as you could cast a spell, it always succeeded.
In Morrowind, lock-picking and speechcraft were entirely number-based, either succeeding or failing based on a roll of the dice.
In Oblivion, lock-picking and speechcraft existed in the form of mini-games. If you knew how (and it wasn't hard), a lv 1 warrior with no security skill could open almost any lock in the game just by the player playing the mini-game well.
Essentially, Morrowind to Oblivion was the final shift from an RPG with FPS elements to an RPG-FPS hybrid.
And that's the way the industry seems to have largely gone as a whole, not just Bethesda: There is a much greater emphasis on the player now, as opposed to the character. Stats aren't the be all and end all, instead they simply provide the occasional benefits because the random element and dice-roll gameplay has been largely removed and replaced with mini-games and the like. This can also be seen when you compare Knights of the Old Republic with Mass Effect (Which I've always thought of as Bioware's "Spiritual successor" to KoToR) with Mass Effect 2.
RPGs, for me, are about stats and roleplaying. The player is controlling a character and that character is supposed to be using *it's skills*, not the players, in order to succeed.
I could enjoy Fallout 3 and Oblivion, but only by viewing them as Freeroam FPS games with some RPG elements and playing them as such. Whereas Morrowind and Fallout, I could enjoy as what they were: RPGs.
[Edited by - MrMorley on June 1, 2010 7:57:27 AM]