Advertisement

What is missing in RPGs today?

Started by May 31, 2010 01:35 AM
69 comments, last by Portugaz D Ace 14 years, 8 months ago
What I miss is the changability of the storyline. In old RPGs, like D&D for example, there was no single path for your character to take. The path your character took was dependent on your choices. If someone made a good RPG with that, I would camping outside the supermarket on the release day waiting for the store to open.
scientists explain the world with numbers, artists explain the world with images, programmers explain the world with games.

This topic is closed to new replies.

Advertisement