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TOTWGPG

Started by August 10, 2001 06:25 PM
3 comments, last by CoolMiker 23 years, 6 months ago
Does this book teach the theory of 2D/3D or just how to do it in DX? I''m hoping it explains the general theory of both with DX examples, not hte other way around. "The Key To Creation Is Destruction"
"The Key To Creation Is Destruction"
WTD on WTF book YAFTA. ICT which one YM.
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TOTWGPG = Tricks of the Windows Game Programming Gurus

That book mostly just talks about 2D


A CRPG in development...

Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
That book only talks about 2D, and covers no graphics theory, since there''s ain’t much theory to 2D. Bressingham’s line algorithm might be in it.

It cover how to make a 2D game in 16bpp mode with simple sprites, simple physics, etc… all the minimums to make a game in Windows. And as you can see, the minimums fill a rather thick book…

There’s some information about 3D on the one of the CD’s. I have “3D Game Engine Design” and it covers a lot of math, and a lot of theory about 3D graphics. It has some code examples explained in the book, and you can download the source to a 3D engine from the website with a password from the book. (uses OpenGL in the examples, but since it’s theory and math centric they apply to Direct3D just as well.) I think it takes a degree in math to fully understand everything in the book...


Magmai Kai Holmlor
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