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User interface challenge, more input needed than reasonable.

Started by April 07, 2010 02:01 AM
14 comments, last by Silvermyst 14 years, 10 months ago
Quote:
Original post by rcw003
I must admit this idea make me skeptical.

Most of the fun of ridiculous combo’s is to actually watch your character pull off the combo you just told it to do. Just think of the first time you actually completed a finishing move in the MK series, and then got to watch the chaos unfold. I think a lot of that would be lost doing it in the first person perspective. Making it too complicated for the user with no payoff other than watching your opponents rag doll fall to the ground would not hold many users around long enough to become masters of such a combat system.

What I could see working is making the right mouse button work as a toggle into gesture mode. When it’s down you lose the ability to change direction with your mouse, but can do your patterns with your mouse gestures. If you get in a jam you can release the right mouse button and cancel the attack you were trying to perform and gain back movement of the mouse. To further help users learn your system, there could be a delayed UI “helper” that will show itself after the right mouse is held down for a few seconds. This would make it still fun to learn, but would give masters of the system an edge over the noobie.

Just some thoughts to throw out there.


Thanks. Part of the HUD is a 3rd person view that renders only the avatar. It allows you to see your crazy move but the real need for it is to see your body orientation because it's great feedback.

To further complicate the issue, rogues and warriors both use 2 weapons, well a sword and shield for the warrior so I was wanting the RMB to control the offhand weapon. Obviously the general consensus is that I need to water down the input system a bit.

You're the first person that's offered any real input towards that end.

"Let Us Now Try Liberty"-- Frederick Bastiat
You still could differentiate a left hand move from a right hand move by defining all right hand gestures start with a move of the mouse to right, left hand to the left, both hands – aggressive lunge type moves by moving the mouse up, and parry-block defensive moves start with moving the mouse down.
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Dredd, have you ever played Die By The Sword?
You either believe that within your society more individuals are good than evil, and that by protecting the freedom of individuals within that society you will end up with a society that is as fair as possible, or you believe that within your society more individuals are evil than good, and that by limiting the freedom of individuals within that society you will end up with a society that is as fair as possible.
Quote:
Original post by Silvermyst
Dredd, have you ever played Die By The Sword?


I haven't, though I read the article you linked and a couple of reviews for it just now. I'm thinking the auto-target approach is going to be the route to go, although it still feels like a hack.

I'm going to implement it and see how it plays. If it's decent I'll try and cook a distributable and let people test it out a bit to get good feedback.

"Let Us Now Try Liberty"-- Frederick Bastiat
Quote:
Original post by Stroppy Katamari
Melee fighting doesn't work in first person because you can't judge distances and movement properly.


I disagree. See Escape From Butcher Bay, where melee fighting was solved superbly.
~dv();
You might want to give The Witcher a try as well, mostly in regard to the way it uses timing in its melee attacks. After your first strike, you have a small window of opportunity to follow up your strike. Hit it, and you execute a combo. Miss it, and you stumble a little, providing your opponent with a good opening.
You either believe that within your society more individuals are good than evil, and that by protecting the freedom of individuals within that society you will end up with a society that is as fair as possible, or you believe that within your society more individuals are evil than good, and that by limiting the freedom of individuals within that society you will end up with a society that is as fair as possible.

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