transform & lighting
I was wondering how to make sure my 3D applications use
hardware TL.
I''ve read the technical papers at the nvidia site and what I understand from them is that the gpu has taken over these two tasks from the cpu.
What I was wondering now is that if I use OpenGL or Direct3D
to do my transform and ligting calculations, will they automatically use hardware TL or not?
I think it does, since they said old games automatically go faster
but I''ve also heard of games ''fully using the hardware TL capabilities of a card'' or is that just vendor-talk?
tnx in advance.
jigr
I´m not sure older games automatically use T&L.
In DX 8.0, to use T&L you have to create the device with the flag called something like HARDWARE_VERTEX_PROCESSING...
Not sure about Lighting, BTW it is not used in games...
What the hells!
In DX 8.0, to use T&L you have to create the device with the flag called something like HARDWARE_VERTEX_PROCESSING...
Not sure about Lighting, BTW it is not used in games...
What the hells!
What the hells!
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