Quote: Original post by James Joseph Emerald
I'm a writer, and I've always wanted to write for/direct a game...
Whatcha reckon?
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Quote: Original post by James Joseph Emerald
I'm a writer, and I've always wanted to write for/direct a game...
Whatcha reckon?
-- Tom Sloper -- sloperama.com
Quote: I personally resent that since I worked on two of those titles.
Quote: That's how ridiculous your dream sounds. Some people still win in lotteries, so it's not impossible, if that's any comfort.
Quote: Original post by James Joseph Emerald
But anyway, like I said, forget me. You say the plan isn't plausible. Why, specifically?
Quote: Maybe if I phrased the question differently.
Let's say someone owns the rights to make a video game out of the upcoming movie..... what does that person do now? (Let's say they want to be heavily involved in the game's story and design)
Quote: Original post by James Joseph Emerald
what would you do if you owned the exclusive rights to make a game based on an upcoming Hollywood movie?
-- Tom Sloper -- sloperama.com
Quote: Original post by James Joseph Emerald
Anyway, for like the fifth time, I'm fully aware of the difficulties involved. I'm just asking, what would you do if you owned the exclusive rights to make a game based on an upcoming Hollywood movie?
Quote: Sayeth JJE:
my plan was always to (1) write a popular novel, (2) sell the film rights, and (3) use that money to hire a team of the most talented (4) amateurs I can find (hopefully most of 'em being so starstruck by my presence they'll be easy to swindle -- eh, I mean "convince" :P ). That way I can (5) maintain creative control of the entire process
-- Tom Sloper -- sloperama.com
Quote: Original post by Obscure
Conclusion
Doing something that doesn't actually lead where you want to go, is less likely to succeed and more complex/time consuming along the way is, by any measure, a bad idea.
Quote: I would hire an agent to sell them to the highest-bidding game publisher.
Quote: Cherry pick a publisher and/or developer that gives me the most money/highest royalties and has a track record of completing the project on time.
Quote: Personally, I think if you can manage #1 well enough that #2 becomes feasible, then you've got a lucrative career right there. Why would you then need to do #3? And if you're so rich, why is #4 necessary in order to accomplish #5?
Quote: Original post by James Joseph Emerald
Again, you're reading too much into my question. And putting words in my mouth
Quote: I'm a writer, and I've always wanted to write for/direct a game.
Quote: So, my plan was always to write a popular novel, sell the film rights, and use that money to hire a team of the most talented amateurs I can find (hopefully most of 'em being so starstruck by my presence they'll be easy to swindle -- eh, I mean "convince" :P ). That way I can maintain creative control of the entire process, and the buzz from the movie would be like a massive, big-budget Hollywood advertisement campaign that I wouldn't pay a penny for. If the movie does decently enough in the box office, I could make the most experimental, ground-breaking indie game ever, and publishers would still be desperate to sign it on.
Quote: Like I said: I want to be a novelist first and foremost.
Quote: Original post by James Joseph EmeraldQuote: I would hire an agent to sell them to the highest-bidding game publisher.Quote: Cherry pick a publisher and/or developer that gives me the most money/highest royalties and has a track record of completing the project on time.
Those are both interesting responses. I assumed on a site called 'gamedev.net', that most folk would be aspiring or current game developers. Why wouldn't you want to take a stab at making the game yourself?
Quote: Original post by James Joseph Emerald
I don't understand why people are having such a hard time understanding my question. Even after I explicitly state it. Either people aren't bothering to read the whole thread, or they are reading the whole thread, and consciously deciding to go off-topic just to crush the new guy's naivety. I'm not sure which is more irritating.
...
Anyway, for like the fifth time, I'm fully aware of the difficulties involved. I'm just asking, what would you do if you owned the exclusive rights to make a game based on an upcoming Hollywood movie?
Is it really so hard to consider a simple thought exercise?
Quote: Think it'll work?
I'm not the first person ever to think of making an indie game based on his/her own intellectual property (after it's been picked up by a Hollywood studio), am I? Are there any examples of this happening?
It might be hard to retain video game rights through all the negotiations. Think it would be a dealbreaker with most film companies?
In fact, the point of the thread was to discuss my ridiculously optimistic hypothetical idea. It's a thought exercise, in which we pretend that I'm already famous and talented, and am recruiting a team of artists and coders to help me with a project. It's not about me personally, it's about a precedent for something like that happening. i.e. Is there one?
Let's say someone owns the rights to make a video game out of the upcoming movie "Kick-Ass", which has been receiving overwhelmingly positive reviews. Now, give it to EA and it'll probably come out as a rushed, crappy, soulless "beat-em-up". So, given that the movie will pretty much guarantee the game will turn a profit (and so there's plenty of funding on hand), what does that person do now? (Let's say they want to be heavily involved in the game's story and design)
Quote: Original post by James Joseph Emerald
Despite that, I mean, the kid ain't poor, but I doubt he could finance his own professional game development team. (And by professional, I mean people who want money up front, and are used to doing things over and over in a particular way). When I say "hire amateurs", I dunno, I've always envisioned under-appreciated geniuses who would be so excited and motivated to work on a major project they'd practically do it for free.
Quote: Maybe I'm just used to the literary world, where the best writers go unnoticed by editors and publishers because the average reader just wants to buy trash. But I always thought that if I was hiring a team, I'd hit the proverbial streets, looking for raw fresh talent (and probably a few pros to work as consultants, to make sure things didn't get too messy).
Quote: I mean, the greatest geniuses tend to be fragile and reclusive. And their talent gets wasted because they're misunderstood, or simply too full of self-doubt to actually pursue their dreams.
Quote: How often to you see some random dude in a forum or whatever do something that's just as good or better as a properly-funded team of 'professionals'?
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