Good examples of Simultaneous Turn systems?
Do any of these games have strategies for resolving 2 units that effectively swap positions? eg. Army A moves to Army B's position and vice versa, in the same move. Obviously you can trivially resolve it by moving both to their intended destinations, but the actual intention of both armies would surely have been to fight the other one.
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Original post by thk123
Soluim Infernum, an indie turn based strategy game, used simultaneous turns as a key mechanic.
The way it worked was each turn one person would be elected to be the Leader on a turn by turn basis (I think it just goes round each of the players one at a time). Anyway, so you would choose all your moves, specifying the order that you want them executed. All players send in their orders. Then, starting with the leader and working its way around it would choose each players first order on at a time then their second order and so on.
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The $30 investment to purchase this game is totally worth it. Lots of interesting gameplay options. Once you figure out how the simultaneous order thing works, it really becomes its own gameplay feature. And since the "leader" priority moves from player to player each turn, there's that "thinking a few steps ahead" element of chess. "Okay, we can both move two spaces per turn. The objective is 5 spaces away from each of us. I get priority on the next turn. Unless he has a hidden trick up his sleeve, I can use that turn to block him off, and secure the objective for myself."
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