As for advice on books, although I think that the Prima Tech books are okay for beginners, I''m really not a fan of them. I understand why people (at least hobbyist game programmers) like them so much, unlike some of the more complex books (which are mostly theory) these books deal almost completely with code samples, and giving you an exact way of doing something. The upcoming book that teaches C++, Win32 and game programming all in one is probably the best example of this. They read like internet tutorials, which isn''t necessarily a bad thing, it''s just why pay for something you can get for free
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Still, if you''re looking for books, it may be a better idea to get an OpenGL book, and an advanced game programming book (like 3D Engine Design), and read the tutorials around the web (you can find tons of tutorials and links here, and on flipcode, just in case you didn''t know
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