Communication Arts Degree good for game design?
What kind of classes would I take in a program like that? I plan on becoming a designer in the industry and this sounds like a good choice. Anyone have any insight?
"Nukeuler....it''''s pronounced nukeuler..." - Homer Simpson
"Where is that thing.........
...for digging.....food?"
"A spoon?"
"Yeah, yeah."
"Nukeuler....it''s pronounced nukeuler..." - Homer Simpson"Where is that thing......... ...for digging.....food?""A spoon?""Yeah, yeah."
August 03, 2001 05:42 PM
what is communication arts? And no, it sounds bad. You should go for programming or art. Then you can either work your way up through one of those fields or you can try to work your way up through level designer but I would think that would be a lot better. It also depends a lot on genre. In RPG places some sort of writing degree would actually be an asset, in a place that makes strategy games you''re going to have to have talent in something more mathematical.
Not yet being in the industry, I can''t say with any form of athority, however it''s not the degree that''ll get you the job. Sure it''ll open a few doors, but from what I''ve been able to gather, it''s what you''ve been able to do (and reccomendations from previous employers and such) that really shine.
Communication is a good thing as a designer. So''s history, art, music, science, psychology, and almost anything else. Learn what you''re interested in, and good at, and bring those skills to your designs.
Then, design like crazy. Make levels for games, mods, maybe work on shareware with a few programmer type people. Get some stuff so that when you get to that job interview, and hand over your credentials, you also have a bunch of fun levels/stories/games for them to look at. This way they know just how much better off they''ll be if they hire you. At least, that''s what the people I know who''re getting jobs now tell me.
So, sorry that''s not the advice you asked for, but I hope it helps.
Communication is a good thing as a designer. So''s history, art, music, science, psychology, and almost anything else. Learn what you''re interested in, and good at, and bring those skills to your designs.
Then, design like crazy. Make levels for games, mods, maybe work on shareware with a few programmer type people. Get some stuff so that when you get to that job interview, and hand over your credentials, you also have a bunch of fun levels/stories/games for them to look at. This way they know just how much better off they''ll be if they hire you. At least, that''s what the people I know who''re getting jobs now tell me.
So, sorry that''s not the advice you asked for, but I hope it helps.
I guess it depends on personality...
Allthough a course in AI could be nice. That is what I am doing. You will learn programming, psychology, philosophy, logic, language, etc. etc.
Allthough a course in AI could be nice. That is what I am doing. You will learn programming, psychology, philosophy, logic, language, etc. etc.
Actually the courses in the Communications Arts program are quite suited for game design. I checked them out, there are plenty of art, writing, and other valuable assets for a aspiring designer to learn. I am not going to take programming, that has been decided. I''m going for the "get a degree, and let your work speak for itself" approach, and since I have no programming gift and not enough artistic gift, it would be pointless for me to try to major in these things. I''ve already signed up and I''m excited about going. Besides, this is only going to be my associate transfer degree (It''s a two year thing, then I''ll get my Bachelors at a four year college) so I haven''t completely mapped out my education yet. Thanks for the feedback.
"Nukeuler....it''''s pronounced nukeuler..." - Homer Simpson
"Where is that thing.........
...for digging.....food?"
"A spoon?"
"Yeah, yeah."
"Nukeuler....it''''s pronounced nukeuler..." - Homer Simpson
"Where is that thing.........
...for digging.....food?"
"A spoon?"
"Yeah, yeah."
"Nukeuler....it''s pronounced nukeuler..." - Homer Simpson"Where is that thing......... ...for digging.....food?""A spoon?""Yeah, yeah."
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