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Mind vs Soul

Started by March 07, 2010 02:30 AM
17 comments, last by sneaky_squirrel 14 years, 11 months ago
One thing that would seem strongly linked to high Mind is seeing past illusions. Do you think creating illusions would also be a skill for high Mind?
Quote:
Original post by Wavinator
The differences in the three categories sounds promising.

High mind to me should be a completely different way of fighting. In a more modern / SF setting we associate it with calculation-- bullet trajectories, mass and momentum, ammo counts. Is there a fantasy equivalent?

What if genius warriors used correct combat stances for the terrain. Or, if you were willing to embed the level with lots of functionality, could a really high mind warrior use it to trap, blind or hide herself from an enemy? Not sure of your perspective but I'm picturing being able to do sneaky stuff like attack with sand, cause a pile of rubble to collapse or trick an enemy into attacking his ally.

You'd sort of be like a warrior McGuyver, using the pools of terrain to your advantage. Where a spiritual person might draw strength from a tree, you bend a branch back, using it as a weapon or snare.

It would be a lot of work depending on your perspective, though. And you'd probably have to either randomly generate the little nodes of advantage, make it a game of timing or put cool down timers on them so the player doesn't sit there using them all day.


Some of this sounds good, but what I don't like about it is the flip side, that a player might not be able to do some of those things if their mind stat is currently too low. I'd rather make these passive things such as modifying what info the player is getting. High Soul lets you see the spirit realm, high Body shows you the physical world, high Mind should increase your mental perception. How do I represent that visually to the player? What new info should the player see when his Mind is high? How can it passively affect game play?
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For high mind player you can show him the alignment of the characters, relative strength to the player and the weakness of the characters
In the spiritual realm you could show things which are hidden to one with low mind
Quote:
Original post by JasRonq
One thing that would seem strongly linked to high Mind is seeing past illusions. Do you think creating illusions would also be a skill for high Mind?
I like this - almost a Sherlock Holmes vibe, using intellect to create and dispel illusions. If you are not already familiar with Frank Herbert's work, you might be interested in his Mentats: humans trained to outthink computers, making excellent generals and assassins.

Rather than the 'spirit world' angle, I envision soul as more a measure of how in tune one is with the world and people around you. In a way I guess this has a major overlap with charisma in a traditional RPG, giving increased affinity for human emotions, and ability to bond, but I also am thinking a more naturalistic angle as well, with increased perception of nature, giving greater ability to use the environment to advantage in combat.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Quote:
Original post by JasRonq
Some of this sounds good, but what I don't like about it is the flip side, that a player might not be able to do some of those things if their mind stat is currently too low. I'd rather make these passive things such as modifying what info the player is getting. High Soul lets you see the spirit realm, high Body shows you the physical world, high Mind should increase your mental perception.


I'd think that high Mind would increase your perception in general, and Body would affect your ability to do stuff in the world.
What does increased perception do?
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Quote:
Original post by JasRonq
What does increased perception do?


The new Sherlock Holmes movie tried to answer that question, as it related to combat.
">YouTube Link


I'm not sure how you could integrate something like that into a real time action game, but the underlying ideas could be utilized i.e. knowledge of your enemy/knowledge of anatomy to gain some sort of advantage in combat.
Quote:
Original post by JasRonq
What does increased perception do?


Somehow give you increased knowledge of the world and its state, both its physical state and what people are thinking, what they're likely to do. What were you going to do before?

The specific mechanism of "realization" could be that the game pauses or goes into slow time and points out some feature of the room or world to the player, or gives a hint of what someone is likely to do. The timing, quantity, and possibly quality of the hints would be dependent on your mind stat (can you be given wrong hints?).
Well, in a creative/emotional point of view, I'd say the mind is more logical where as the soul is more spontaneous.

The mind could be something to foil the plans of your enemy with counters or being on step ahead.

Soul would be your willpower to resist certain handicaps given to you be your opponent, say he knocked you silly on the floor, your will is so strong that it takes the role of your body and you stand up and give the finishing blow(Your will to fight is too strong for reality to stop you).

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