While you were gone
Writing Blog: The Aspiring Writer
Novels:
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
Quote:I like it all, apart from those two highlit points. I love the idea of a character with their own personality and life between gaming sessions, but if I have to spend every play session grinding for cash because my character spent it while I was away, or all play session with the character dozing off, then I won't have any fun.
Original post by TechnoGoth
Would it turn you off of playing if took a break for the weekend and found out on Monday that your character who is a drug addicted, raver, and hacker blew though all the cash you had earned last week on a drug fuelled weekend of partying, met a fun new girl, somehow found time to upgrade the speed of the descrambling program, and now needs to sleep for a week to recover.
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
If the fuel for this idea is, at heart, the notion that your little people behind the screen are alive and go about their business without you I'd say go for it so long as you remove drastic negative consequences or have strong safeguards. In my book the player should feel responsible for the state they find their avatar in.
The other alternative would be treat it like the funny mad-libs newspaper in SimCity - just a little gossip, not having any gameplay weight.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.