Advertisement

Rendering 3D objects for iso

Started by August 02, 2001 04:11 AM
5 comments, last by JaZsT 23 years, 6 months ago
Hello !! My friend has made some 3D objects for my iso game in 3D studio. Now I wonder how (under what angle) to render them to be suitable for an isometric tilebased game (tiles are 64x32) --> the same as described in TAN''s book. Life lived unexplored is life not worth living !
Life lived unexplored is life not worth living !
if you target 0,0,0 and put the camera at 1,1,sqrt(0.5) then zoom out to what ever looks good
Advertisement
I''ve never done this, but try an isometric camera. This will take away the 3d''ness of it, and make it, well, isometric. Heh, never caught on to that one before right now... mmm, brain drying up. Later.
Hello !!!

Thanx for help guys!

Thrump: isometric camera you say......how can I access that isometric camera?? Somewhere in the 3D studio?? I am sorry if this is a lame question, but I don''t know almost anything about 3D studio - I just render objects there that others make

Thanx
--
Uros

Life lived unexplored is life not worth living !
Life lived unexplored is life not worth living !
45 around Z and X looks good to me
Can you tell me how you load the 3DSmax models in your game engine please?
Advertisement
Unreal: My engine is 2D, so I render 3Ds max model to a .bmp file, and then I use that bmp to make
a sprite for my engine.
Life lived unexplored is life not worth living !

This topic is closed to new replies.

Advertisement