Quote: Original post by nilkn
The more I reflect on ME2 the more I realize in retrospect how much it does upset me that 90% of ME2 was spent recruiting teammates and only 10% was spent advancing the story.
I agree 100% - while I found the characters in ME2 (generally, as Wrex > Grunt for example) to be more interesting than in ME1, the timeline of the main story can actually be broken down into only a handful of events... very little actually happens. I was expecting perhaps the first half of the game to be recruiting your team.
Also, I found the "suicide" mission and the possible squad deaths to be almost infuriatingly contrived. The ship upgrades -> people die/survive in a non-interactive sequence was so incredibly transparent as to be almost pointless - I knew this exact sequence would happen right from the first moment upgrades were mentioned. In ME1, there were a couple of unexpected occasions during missions where a teammate could be lost and I actually cared about it. My friend and I genuinely sat and discussed the available options for a few minutes. In ME2, there was a half-hour period where your entire team could be killed one by one in quick succession and for me this had precisely zero emotional impact. The characters became (quite literally) interchangeable pawns in the final act.
Sitting there and watching this all unfold, hearing the disc drive spin as different alternative movie segments were loaded, I lost all sense of involvement and immersion in what was happening on-screen. The game simply lost all of its magic for me at this point and began to feel more like a cheesy, transparent "choose your own adventure" book.
That said, I did enjoy the game overall and would recommend it - the dialogue, atmosphere and side-plots were generally excellent. The combat is good. The Mass Effect universe is typically rich and well imagined - this is what I love about ME.