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Original post by Dave
My pet hate in games is the dumbing down of features. I don't like inventories getting more simple. I don't like skills getting simpler, i like having tough choices about what to upgrade. I didn't like the combat style of the Gears games, ME2 seems even more like that than the first.
The term 'dumbing down' is a very loaded one, and I think in a way unjust. It's loaded because the idea behind it is 'oh, we made it simpler because people couldn't work it out/understand'.
With ME2 I feel they didn't so much 'dumb down' as 'streamline' away things. I spent far far too much time in ME1 just dicking about figuring out what guns to give who and seeing if one was slightly better than the other and trying to do the maths in my head to get the best score. Then there was the 'I have 12 of these guns, guess I should melt them down for omni-gel then' thing which was also annoying.
More granularity on skills might have been nice but ultimately not needed; each skill level gave you a decent jump instead of a slow increase which brings it to the final point;
ME2 is an action rpg; this is not Neverwinter Nights, or even Dragon Age; this is an action game with some rpg elements thrown in to drive the story a bit.
And I liked the improvements they made there as well, where during conversations paragon or renegade options would pop up and you could adjust the flow. They didn't appear too often so as to become common, but they did appear at the right moments to keep things intresting.
So, while ME2 might move (further) away from the 'rpg' bit I feel that it was a good choice; the fact the game completely sucked me in for a weekend when it first came out is testimate to that. I hope ME3 doesn't change too much, bit of refinement here and there (as much as the planet scanning forces you to explore it is ultimately tedious; even having some sort of visual clue as to the location of resources would have made it 100x better) and a story which is just as strong would be great.
As others have said the 'releasing control' segment was, for me, an awesome crown on the story which ultimately capped off 42h of game play I wish I could experiance as new again. I liken ME2 to a good book; you enjoy it, you want to see how it ends yet at the same time while the ending is good you are sad because you know it'll never be quite that good again.