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On to Mario...how?

Started by July 31, 2001 07:38 PM
0 comments, last by FragLegs 23 years, 6 months ago
Hey folks, I''ve finished my first couple of games (Tetris, Nibbles, etc.) and now I want to go on to a Super Mario Bros. type game (you know, side scrolling, jumping on platforms, and all of that). What I''m wondering is, do those type of games use big matrices to keep track of where everything is, like Nibbles or Pacman, or is there some other technique that I am not aware of? Any help would be appreciated. FragLegs
Read about tile graphics. There''s a whole section on them on this website under Articles & Resources. It basically is just a large matrix, but there are lots of different details. For example, many objects take multiple tiles and sometimes the player is not in one single tile.

Shalom
In my thunking device, what happens to the inherited pointer to the original base class when I override the function & how do I access it in my inline assembly code, assuming that we are referencing the higher byte of the 16-bit variable?

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