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Original post by Orymus
I'm surprised by the replies. I live in an area where 4 of the top game software developpers have studios, and this is a generalised kind of schedule to be honest.
Sorry to break your desilusions, but this is indeed often the case in the industry that a person is asked to spend several extra hours for long periods of time...
60h/week for 6 months is kinda "easy"
80h/week for 4 months is kinda "hard"
But it may exceed that depending on project status.
Most people will refer to it as the Crunch time so to speak. While a crunch time is, in theory, short on span, it may last for weeks or months.
The main part of it is the submission crunch time or the "final crunch". Until the game is ready to ship, people will stay day and night.
It is not uncommon to have people bring in sleeping bags and sleep under their desks (see Assassin's Creed II for a very recent example of that).
My advice, if you're not in the business and are thinking about getting in the business, get ready for that, as it is not only required, but possibly one of the best vectors to get "something more" eventually.
Of course, there may be exceptions, such as smaller business, but places like EA, THQ, Ubisoft and the likes really depend on overtime. Overtime itself is not considered "extra". It is part of the requirements. And to be bluntly honest, it was the third question I was asked in my interview "how do you feel about overtime" and God am I glad I said something positive... Otherwise, I would've failed ;)
Sorry but 60 hour weeks shouldn't be "normal" and it would never be a requirement to a place I would work at. Rarely in enterprise development do you ever work over 40 hours and that would only be if you are really behind. This is just big companies preying on young kids who will do anything just so they can say they program games. I'm glad I didn't get into games until my mid 20's so I was over that feeling.
Getting paid $50k/year working at a smaller company and actually having some kind of life outside of work seems to be much better then $70k/year but chained to a desk 12 hours a day for six months out of the year.