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3dsmax export animated model with pandaX

Started by November 29, 2009 12:01 PM
1 comment, last by arabaggins 15 years, 1 month ago
hi ive made a biped for a human model and added footsteps then clicked on "create keyframes for inactive footsteps" and i can watch it walking, now when i export this with the panda.x exporter and watch the model in the directx mesh viewer i see the sekelton walking out of the character, the character just stays in the starting pose i cant find the problem can somebody please help me ? thank you very much
To my knowledge the Panda exporter plugin has problems with skinned meshes. Try the kwXPort plugin instead.
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.
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Try changing the export settings. If your using the model for a game or something then write a simple 3d viewer in the game engine!

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