3dsmax export animated model with pandaX
hi
ive made a biped for a human model and added footsteps then clicked on "create keyframes for inactive footsteps" and i can watch it walking,
now when i export this with the panda.x exporter and watch the model in the directx mesh viewer i see the sekelton walking out of the character, the character just stays in the starting pose
i cant find the problem can somebody please help me ?
thank you very much
To my knowledge the Panda exporter plugin has problems with skinned meshes. Try the kwXPort plugin instead.
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.
Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.
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