I removed tutorials, but am wondering if they'd fit on GameDev.net?
Hello,
I don't really know where to post this, so I'll post it here.
For quite a few years, I maintained a website called "Lode's Computer Graphics Tutorials". Today I decided to remove it, but for reference, a zipped copy (6.5MB) is available here: http://www.student.kuleuven.be/~m0216922/cg.zip.
The reason I removed them is because I couldn't find the time anymore to maintain them, and, while they are useful even to myself if I need to recap some things, they DO contain problems and lesser quality stuff here and there imho.
My question is the following: there are articles on gamedev.net itself. Do you think the articles found in the zip file are good enough to be on gamedev.net? If so, I might be motivated to pick the ones I like most, and convert them to the gamedev.net format and fix the problems here and there.
[Edited by - Lode on November 22, 2009 2:59:38 PM]
I personally have never been a fan of tutorials that were written by a single person. I find they are prone to bias: "I learned it this way, clearly this is the best way!". So I say recruit a few experienced people off game dev to help you fix them up, and then toss them off to Gamedev.net to worry about keeping them up to date and such.
Sadly no time right now to download and check them out.
Sadly no time right now to download and check them out.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
I just looked at them and they are not that bad, try contacting Superpig, Promit or Gaiiden (or someone from GameDev.net staff) - they will be better judges than me (and also they can put them into tutorials section)
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com
Quote:
try contacting Superpig, Promit or Gaiiden (or someone from GameDev.net staff) - they will be better judges than me (and also they can put them into tutorials section)
No, you want to submit them to writers@gamedev.net (although that email does go to Drew), he can assign them to the appropriate member of the editorial review board.
Quote: Original post by Lode
For quite a few years, I maintained a website called "Lode's Computer Graphics Tutorials". Today I decided to remove it[...]
That's sad as I really enjoyed the Raycaster tutorials.
Thank you.
Lode, use the online submission form. If that doesn't work, send them direct to writers@gamedev.net.
You're also welcome to gather feedback from the community to revamp them first as well if you feel it's needed.
You're also welcome to gather feedback from the community to revamp them first as well if you feel it's needed.
Drew Sikora
Executive Producer
GameDev.net
I'd like to begin with the 3 raycasting articles. But all the articles use a C++ "framework" called "QuickCG" to be able to compile the example code. Is it ok for gamedev articles to depend on a framework that needs to be provided as download and with compilation instructions for it and so on? And how would that work? All articles would use that same one.
yea that's fine. Articles can include source code and/or dependency files for download with no problem.
Drew Sikora
Executive Producer
GameDev.net
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