Quote:Original post by Stroppy Katamari The screen in the picture is a plasma. Modern LCDs are not supposed to suffer from image retention at all, while plasmas do, and are generally not used for gaming for exactly that reason. Devs throwing a bone to plasma owners, like a slowly moving background picture instead of black bars, is obviously not much work and offset some image retention, but that isn't enough to make your software "burn-in proof". For that, you also couldn't have a static score counter, a health bar, or anything of the sort. In short, not worth doing. The only thing that works is not to get a plasma in the first place, or to obey the owner's manual and strongly moderate the relative amount of gaming and off-aspect video viewing you do on it. |
That is a common missconception. Vendors thought they were resistant to image retention, but practice proved them wrong. This is why recently shipped LCD manuals now come with a burn-in warning.
Yes, the image links to a plasma TV; and no, LCDs
are affected by burn ins (although, to a much lesser extent).
Also, one thing is two have a static counter which occupies 1/32 of the screen, and another one is two have 2 black bars which occupy between 1/4-1/3 of the screen.
Interesting, the exact opposite argument you're giving me was being used years ago, since Plasma had lower latency, it was better for gaming. Nowadays no one cares about it since LCDs have come a long way.
Although, I heard Rock Band (or one of those music games) has an option for LCD HDTV lag compensation.
Furthermore Criterion Games
also mentions something about it:
Quote:Alex Fry: Very sensible. But as you probably know, most of the latency in gaming today comes from the processing going on in the LCD TV. They often have five, ten frames of latency. |
I agree with you though, that a moving animation instead or black bars has to be carefully thought or else it will cause more harm than they cure. This happens with poorly designed screensavers.
And at some point, something will always be susceptible to burn in and yet never hurted (i.e. most of us have the start menu on the bottom of the screen, almost always still).
But 1/3 of a screen being black is something significative that can't be taken lightly.
Quote:So what advantage do people with fast systems have in a fighting game, in comparison to people with systems with average HW specs and reasonable graphics settings? I'm thinking none. |
Better response as they can predict enemy movements more fluently and input faster.
Also, you're comparing a High-end system with an "average HW specs and reasonable graphics settings".
You have to compare high-end, average,
and below average. Unless you're not targeting the last group. Oh, but the point of this thread is to include as more people as possible having the same (exact?) experience, so we can't exclude them.
Quote: I see differences of network lag, selective use of low graphics settings and cheating to be much more prominent technical issues than possible hardware advantage. |
Ahh, yes. But single player also comes into discussion here.
How many times you've heard someone "For god sake I've pressed the damn key! why didn't he move??!" or "WTF? it stalled for 1 second and now I'm dead??"
Quote:Got a link, or any information at all about this supposed systemic keyboard lag? I do not believe it exists. There are valid reasons to use a gamepad or arcade stick over keyboard, of course - accuracy of input, speed of input, and analog input capability. |
My keyboard for example.
A cheap USB Genius Keyboard that came with my Mobo. It lags as hell (and I still don't know why) compared to my other PS/2 keyboards.
Quote:Key jamming and ghosting are legit issues for users of low-quality keyboards but can always be rectified by switching to a high-quality keyboard. |
Ahh.... so we arrive at the original problem: Fairness of the game when dealing with different Hardware.
The solution you're proposing is analogous to forcing everyone to buy a 4:3 monitor (or whatever the developer decided) or else you can't play the game.
The solution we're looking for is "you have a widescreen monitor? No problem, we've got something special for you so the game feels the same"
Cheers
Dark Sylinc
PS: Thanks Michaud! Excellent articles!
PS2: Slather: Lovely solution!