Quote:
Original post by WazzatMan
But I'm trying to look at the bigger picture. How can we build an economy based around free software? How can we bury the idea of proprietery software altogether?
Why do we need to? Yes, it would be good if some software was open and free, but it can't be that way for all software.
Quote:
Original post by WazzatMan
I was thinking more along the lines of "Ethical Capitalism". Where you pay for something useful, which gives you all the rights of ownership on payment, and which stays out of your business once that transaction is complete.
That's fine for some products, but software doesn't necessarily work that way.
Quote:
Original post by WazzatManQuote:
Why? Why should I spend my time as a developer making my software run on platforms I don't care about?
Fair enough, I shouldn't ask people to make their software cross platform. I try to make my software run on linux, windows, and mac for one pragmatic reason:
I'd like to reach the largest possible audience.
But is it cost-effective to do so? In the case of software development, and especially game development, usually not for indies.
Quote:
Original post by WazzatMan
One ethical reason:
I don't want a user's choice in OS to influence them when choosing my product.
I don't see how ethics has anything to do with it.
Quote:
Original post by WazzatMan
One thing I didn't make clear is that I'm not talking about putting software online and asking for charity.
I'm talking about good old fashion selling. But you sell the source along with the software, or as an optional package. And with it you give your buyer all the rights of ownership he deserves, include the right of redistribution.
"deserves"?!? "right of redistribution"?!? How do you figure?
Quote:
Original post by WazzatMan
What I mean is:
* You don't place arbitrary counter-productive laws on the buyer.
Counter productive how?
Quote:
Original post by WazzatMan
* You don't weigh the buyer down with crippling DRM and bloatware.
I somewhat agree with this. There are ways around DRM though from the developer's POV. It may mean things like requiring an internet connection for validation, but that's how it is. If the consumer doesn't like it, he doesn't have to buy it.
Quote:
Original post by WazzatMan
* You don't hide your knowledge out of fear that you'll end up penniless without it.
If you're running a business you have to worry about ending up penniless. That's just common sense. It's not necessarily about hiding your knowledge. It's about protecting your IP and assets. You can't rely on someone else to do it for you.
Quote:
Original post by WazzatMan
But for that to happen, the buyer needs to understand that he has certain responsibilities:
A. He shouldn't start a massive "sharing" ring.
B. He shouldn't make a cosmetic change and resell your software as if he wrote it from scratch.
Yeah, and people are so trustworthy and honest that this will happen. [eyeroll]
Quote:
Original post by WazzatMan
When you buy a book, you can:
* Share it with your friends.
* Examine the sentence structure, plot, and pacing at the closest possible detail.
* Read the book as many times as you like, wherever you like.
* Take the ideas from that book, and use them in your own book.
* Build up those ideas, and share them to increase the collective knowledge of the human race.
Completely different thing here. You can only share a book one person at a time for one thing. You can also only take ideas from the book so far or it's illegal.
Quote:
Original post by WazzatMan
When you buy proprietery software, you are:
* Under constant surveillance.
* Ignorant of the threats this software has exposed you to.
* Forced to pay high draconian prices for the privelege of using the software.
* Unable to learn directly from the software, and in some cases under threat of lawsuit for learning indirectly from the software.
* Unable to modify the software to adapt it to your needs, and therefore forced to jump the endless stream of hoops to get the provider to change the software...at a price which can only be classified as highway robbery.
* Not necessarily
* Not necessarily
* "high draconian prices"? That's just a matter of perspective isn't it? $50 or $60 for a game isn't high to me. Being able to buy something isn't a right.
* So?
* So? If the software doesn't do what you need it to do, don't buy it!
Quote:
Original post by WazzatMan
And you know what?
It breaks my heart that we've lost a lot of the source code from the old video games. All because the developers were dead scared people might learn how to make video games like they do. Of course, it wasn't really the developers, it was the people who provided them the means of production, i.e. the employers.
Again, game development is a business. The knowledge on how to "make video games like they do" was out there. All people had to do was spend the time to learn how to do it. I agree that it's sad that some great old games may be gone forever, but that's life.
Quote:
Original post by WazzatMan
It kills me that I can't buy the source code for Interplay's Wasteland at a cheap price and mess around with it. Imagine if a car enthusiast couldn't get his hands on a genuine mustang. I could create a replica, but then it's not the same.
Why should you be able to? Because you want to isn't a good enough reason.