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Hand to Hand Combat

Started by November 07, 2009 09:31 PM
11 comments, last by Iron Chef Carnage 15 years, 3 months ago
Quote:
If an enemy is too close to shoot(for instance, if you have a long barreled gun and he is in grappling range) or if you are out of ammo, have the PC attack them with the butt of the gun. You'd only want to do this if they are aiming at that enemy, of course: otherwise they wouldn't be able to shoot the moment someone came too close!

I like this idea! Thanks a lot.
"All you have to decide is what to do with the time that is given to you." - Gandalf
Mirrors Edge had a nice hand-to-hand combat system in my opinion. It was first-person as was the rest of the game and also gave you the opportunity to steal the opponents weapon. Though the game was far from a FPS, I think this system integrated into a FPS would be nice and have the added benefit of increasing immersion rather than diminishing it.
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Good example. Mirror's Edge had the melee system integrated smoothly into the control sequence such that it didn't interfere with the action or flow of the game. Oni was mentioned above, and I think Mirror's Edge had a lot of the same feel that Oni had, and the first-person actually made a lot of the moves easier to pull off.

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