Unity 3D is now free!
my thoughts are in a couple of the 4 threads on the news page where this is mentioned :P
AMP Minibowling - Free asynchronous multiplayer mobile minigolf+bowling
[twitter]eedok[/twitter]
Difference between Unity and Torque? I've never heard of it till now.
Well the difference between Unity and Torque, is Torque you start off with example games then you mod them until they're what you want them to be where Unity is more like a blank canvas where you just do what you need to. Unity also has support for like 3 different .NET languages which are standardized where Torque uses their Torquescript. Unity is also set up in a way in which everything can easily be scripted, whereas in Torque a lot of changes require changes to the source code(an easy example I can think of air control in FPS games). Another difference is Torque by default makes your game client/server whereas in Unity it's optional.
This is just my observations from 5 months of TGE 1.5 and 3 weeks of Unity 2.5/2.6
EDIT: also also mitten's comments
This is just my observations from 5 months of TGE 1.5 and 3 weeks of Unity 2.5/2.6
EDIT: also also mitten's comments
AMP Minibowling - Free asynchronous multiplayer mobile minigolf+bowling
[twitter]eedok[/twitter]
I've been trying to get it for a while actually, but I wasn't able to spend another $200. So, yeah, I'm pretty psyched that I now have Unity, cause it really is useful!
No one expects the Spanish Inquisition!
yeah, I'm almost bough it to. and living in a 3rd world country, it's like 2/3 of my monthly salary. phew. now i can try it for free. after all, i'm using it for hobby, not getting $$$ out of it anyway, (for now).
Quote: Original post by eedok
Well the difference between Unity and Torque, is Torque you start off with example games then you mod them until they're what you want them to be where Unity is more like a blank canvas where you just do what you need to. Unity also has support for like 3 different .NET languages which are standardized where Torque uses their Torquescript. Unity is also set up in a way in which everything can easily be scripted, whereas in Torque a lot of changes require changes to the source code(an easy example I can think of air control in FPS games). Another difference is Torque by default makes your game client/server whereas in Unity it's optional.
This is just my observations from 5 months of TGE 1.5 and 3 weeks of Unity 2.5/2.6
EDIT: also also mitten's comments
Nice comparison! However, TGE and TGEA are now no longer available. Torque 3D is now the dominant product of Garage Games (or whatever they are going to call themselves now..."Torque Powered" or something like that?). Torque 3D is $1000 for an indie license, though.
Definitely awesome news!
I had just downloaded a trial of one of the Torque products a month or so ago. And now I was about to setup and go through some Ogre3D tutorials now that I got Windows 7 installed and set up. And this tidbit of news crossed my radar and I can't wait to mess with Unity and see if all the great things I've heard about it over the past couple of years are true!!
I had just downloaded a trial of one of the Torque products a month or so ago. And now I was about to setup and go through some Ogre3D tutorials now that I got Windows 7 installed and set up. And this tidbit of news crossed my radar and I can't wait to mess with Unity and see if all the great things I've heard about it over the past couple of years are true!!
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